Controls: Click + Drag the mouse(or finger on mobile) across the screen. Release to launch.
For the launcher, simply click to launch
Pause - Esc or P
Quick Level Restart - R (only works on PC)

You are a mouse. You value your sleep, so you went into space for the quiet. But a rude cat, as cats are, is breaking the laws of reality, as cats do... He's playing his congas, and making a racket... you're going to SILENCE him.

As A Mouse is a physics-based puzzle game. Use your slingshot to knock the cat unconscious. You will need to employ a number of devices, sharpen your accuracy, and beware of your timing.

This is my first game jam and overall first ever actual publish of a game. Members of the GDFG community might know me as Cringe, but I am a new face, so maybe not.

Timeline: I started working on As A Mouse... on September 12th 2024, the day after the Jam announcement. I Spent about an hour to three hours per day since then for about 2 weeks, give or take some days off.


Post Publishing Thoughts: My primary skill is programming. Everything is written in GDScript, using the Godot Game Engine. I have used several engines, and this one feels good to me. I am no designer or artist, but that doesn't stop me from trying.


(Update 2.2) 10-8-2024:

  • Added Pause Button(for the sake of mobile)
  • Added Purple Cat logo

(Update 2.1) 10-3-2024:

  • Added Pause menu
  • Added Master Volume Control

(Update 2.0) 10-2-2024:

  • Increased level count from 8 to 12 and reworked existing levels to be more introductive. There are 4 additional levels planned that will be greyed out.
  • Added more sound effects

(Update 1.0) 9-26-2024:

  • Brightened Trajectory Line
  • Prevented Rapid Fire, which fixed a bug that resulted in locking mouse invisible
  • Created more dynamic despawn for stone. Now it must be below a certain velocity before the despawn, but the despawn is now shorter.
  • Added High Score saving
  • Updated/Added SFX
  • Fixed "infinite cat swat"
  • Locked levels behind progression system
  • Created Start Screen rather than just jumping to level 1

Credits:

All Art, Programming, and Design - Myself(Purple Cat aka Cringe)
Sound Effects - Pixabay/OpenGameArt

Here are the assets. Feel free to use them however you'd like - https://purplecatgames.itch.io/as-a-mouse-tileset

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